Every Volunteer Leaves With a Story

Fifteen minutes, one recipe card, and a parent who signs up again.


It is 7:15 on book fair morning. You are walking the hallway with your coffee when you pass the gym and see a mom standing next to a stack of unopened boxes. She has her phone in her hand. She is not scrolling. She is waiting for someone to come tell her what to do.

You keep walking, because the fifth grade teacher needs an answer about a sub and the copier is down again.

At 7:40 she is still standing there. She signed up for three hours and she will stay all three, because she is the kind of person who keeps her word. She will cut open the boxes. She will guess at the table layout. Someone will come by at nine and quietly rearrange what she did.

She will not sign up again.

Three weeks later she is on the sideline at a soccer game and a family from her neighborhood asks how she likes your school. She is going to answer honestly. And her answer will be shaped, more than you would like, by forty minutes she spent alone in your gym.

Every volunteer walks out with a story

Parents who volunteer see the inside of your school. They see how your staff talks to each other. They see whether things run or whether things get rescued.

Then they go home and tell people.

That makes every volunteer shift a small enrollment event, whether you planned it that way or not. The parent leaves as an ambassador or a critic, and the difference is usually whether she knew what winning looked like.

Nobody wants to be bad at something they volunteered for. When you hand a parent a job with no definition, you are asking her to guess, and then quietly grading the guess.

Whoever asks for the volunteer writes the card

Put this rule in place before your first event of the year. Anyone on your team who wants a parent volunteer writes the Win Card for that role first.

Not you. Them.

The person who needs the help is the only person who knows what help actually looks like at that table, in that classroom, on that field.

The rule has a second effect. When writing a card is the price of asking for a volunteer, your team asks for fewer volunteers and asks better. Plenty of vague requests never get made, because the moment someone tries to write down the win, they realize they were about to hand a parent a job they had not thought through.

What goes on the card

A Win Card has three parts.

  • Role. What this is called.

  • The Win. One sentence. How does she know she succeeded?

  • Ways to Win. The three or four specific actions that produce the win.

The whole thing should fit on a recipe card, because that is about what it is. You hand it to her when she arrives. If it does not fit on a recipe card, you have written a job description, and a job description is a different document for a different person.

One note on The Win. For staff, the win is usually measurable. For a volunteer, the win should be felt. She should be able to tell by the end of her shift whether it happened.

Three roles most schools use every year:

Role: Carpool Line
The Win: Every kid starts the day calm and every parent drives away on time.
Ways to Win:

  1. Be in your vest and in position ten minutes before the doors open.

  2. Wave at every parent.

  3. Open the door, greet the child by name when you know it, and get them moving.

  4. Keep the line moving. Do not let a conversation stop traffic.

Role: Front Desk
The Win: Everybody gets a smile first, and nobody stands at that counter wondering who to talk to.
Ways to Win:

  1. Smile first, every time. Greet every person before they reach the counter, and if you are on the phone, make eye contact and hold up a finger so they know they were seen.

  2. Sign every visitor in and get a badge on them before they walk into the building.

  3. Cover the phones and answer what you can. Anything about a student, a grade, or a family belongs to a staff member.

  4. When you pass something to staff, pass a note with it: name, what they need, and how to reach them. If someone needs a place, walk them there. Do not point.

Role: Field Trip Chaperone
The Win: Every child in your group feels seen, and the teacher gets to teach instead of manage.
Ways to Win:

  1. Read the trip sheet before you arrive and learn your group’s names so you can engage them individually throughout the day.

  2. Count your group at every transition. Out loud.

  3. Stay with your group all day, lunch included.

  4. Let the teacher lead.

When a volunteer misses the win

If the card makes expectations clear, does somebody now have to track whether the parent met them?

No. A Win Card is not a performance tool, and no parent should ever be evaluated against one. There is no monthly check and no review conversation. What the card gives your team is language for a conversation they were already going to have.

Thirty seconds at the end of the shift. “That drop-off set the tone for today! Thanks for starting us off right!” That is the entire practice.

And when a volunteer does miss the win, check the card before you check the parent. Almost every time, the card was vague, or nobody handed it to her until she had already started.

The parent who comes back

Most school volunteer programs run on the same twelve people. Plenty of other families would help. They tried once, could not tell whether they had helped, and decided they were not needed.

A parent who knows what winning looks like, and then wins, comes back. She brings a friend. She defends your school in the parking lot without being asked.

When Nehemiah rebuilt the wall, each family was assigned a named section, most of them the stretch of wall directly in front of their own house.

You have parents willing to give you a Saturday. Give them a card.

This week

Pick the three volunteer roles your school uses most. Ask whoever owns each one to write the card. Give them fifteen minutes and this pattern:

  1. Name the role the way a parent would say it.

  2. Write The Win in one sentence, and make it something she could feel by the end of her shift.

  3. List three or four Ways to Win, specific enough that a stranger could follow them.

  4. Read it out loud. If it runs longer than twenty seconds, cut it.

Print them. Hand them out at your first event. Then watch which parents sign up a second time.

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What Saying No Actually Requires